

I hope I was clear, and does anyone have any ideas on ways I can make this plugin a reality?Įdit: This idea is actually in the Post-Krita 5 Project Proposals document… Maybe the devs can use the tips and stuff they find in this thread for the actual feature? Just a thought. I guess there’s this information that can help. For Cycles, it may cause some problems as it takes a quite long time to render a frame. You can import 3D data made with other software and configure them as materials that you can use in Clip Studio Paint. Also refreshing textures to see the changes on Krita reflected in your 3D model.Ībout refreshing texture for live linking:īlender’s Eevee render engine is pretty- if not really- quick, so that’s a good thing. Clip Studio Modeler is a tool for setting up 3D materials to use in Clip Studio Paint. While painting in Krita you should see a brush gizmo being projected in Blender model indicating its position in 3d space. Hi, direct to the matter: my idea is to make a live bridge between Krita and Blender for texture painting, more specific for hand-painting workflow.

Plugin Help: Krita-Blender live bridge Plugins Development
